
- Phoenix wright ace attorney dual destinies walkthrough trial#
- Phoenix wright ace attorney dual destinies walkthrough free#
Move to the Detention Center, and Present Trucy with her own notebook. Talk to Bonny again, picking the new option. Percieve her hat while she says 'perform it perfectly!'. Talk to the big man himself, Roger Retinz. When you've finished, the characters will conclude their business and move off the stage to the auditorium. Examine both winches, both the unoccupied green cushions, the caped dummy laying across the closest one, and the rabbit and moon props. Examine the ladder last, which will move you to the catwalk above the stage. Examine the sign reading Understage, the smaller coffin, guillotine, bucket, and winch. When you finish, Ema will raise the curtain, revealing the backstage. Dust the top of the coffin and examine any of the fingerprints. Dust to the left of the emblem, on the left edge of the coffin.
Dust again, but this time, manually select the most distinct fingerprint, and present it for examination. Apply powder to any areas that seem incomplete, and blow off the excess powder until you are prompted to compare the fingerprints. Examine the sword, and then the entire coffin: the white outline on the front, back, sides and bottom. Rotate to the back of the stage by pressing left and right on the D-Pad during Examination mode. Examine the boxes, curtains, camera and crashed dragon prop. Examine the bag and blue notebook (on the table), green and purple luggage (on left table) and poster (left wall). Talk to the Police Officer who appears. Talk to Trucy Wright again, select the new option. Perceive Trucy's Eyes while 'I'm fine!' is being spoken. Examining thoroughly is also recommended, although only the items required to proceed will be listed below. Certain items can elicit unique responses as well: Present the Attorney's Badge to any other character, and they're guaranteed to react. The only exception for Talk is with each chapter's assistant character: the dialogue options " Any ideas?" and "What to do" are entirely optional.Įxperimentation is highly recommended, and may lead to unexpected dialogue or scenarios. For Talk, every topic must be read at least once to proceed, while Presenting evidence during Investigations is only occasionally required. Phoenix wright ace attorney dual destinies walkthrough trial#
Playing in Investigation Mode involves two different activities: talking to characters to advance the plot, or examining different locations to find evidence for the trial section.
In Investigation Mode, it is possible to progress in a slightly different order than listed below: if the options presented do not appear as described, double-check that all proceeding actions have been completed, and try again. Suggested Navigation: In Investigation Mode, use your browser's find function to look for your current in-game location in Trial Mode, search for the name of the current witness to find a guide to their testimony.
Phoenix wright ace attorney dual destinies walkthrough free#
This guide attempts to be as spoiler free as possible: when the introduction of a character constitutes a spoiler, pronouns are used for their first appearance, but their name, as shown in-game will be used in all subsequent instructions. Episode 2, The Magical Turnabout, sees players puzzling out the secret of a magician murdered mid-performance, but the real puzzle is working through the game's 'Investigation' mode, and the lengthy 'Trial' segment that follows.